Новая
Innate: Iron Ambassador (Passive):
"Poppy's Basic attack throws her buckler, gaining 400 range and [10 + 10 per level] bonus magic damage [18/14/10 @ level 1/7/13] second cooldown.
The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs X (15% of her max Health) damage for [4/5/6 @ level 1/7/13] seconds. Enemies can step on the buckler to destroy it.
The buckler automatically returns to Poppy is the attack kills the target."
Q: Hammer Shock:
35/40/45/50/55 Mana
9/8/7/6/5 Sec Cooldown
"Poppy smashes the ground, dealing 30/65/100/135/170 (+.65 bonus AD) plus 6% of the enemies' maximum Health as physical damage, and leaving an unstable area.
The Area slows enemies inside it by 20/25/30/35/40% and erupts after 1 second, dealing the initial damage again.
Hammer Shock deals 80% damage to minions."
W: Steadfast Presence:
50 Mana
24/22/20/18/16 sec cooldown
"Passive: Poppy gains X Armor and X Magic Resist (12% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.
Active: For the next 2.5 seconds, Poppy gains 27/29/31/33/35% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 (+.7 AP) magic damage."
E: Heroic Charge:
70 Mana
12/11/10/9/8 sec Cooldown
"Poppy tackles an enemy, dealing 50/70/90/110/130 (+.5 bonus AD) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes 50/70/90/110/130 (+.5 bonus AD) additional physical damage and is stunned for 1.6/1.7/1.8/1.9/2 seconds."
R: Keeper's Verdict:
100 Mana
140/120/100 sec Cooldown
[Max Charge Range]
"First Cast: Poppy channels for up to 4 seconds, slowing herself by 15%.
Second Cast: Poppy smashes the ground, emanating a shockwave that deals 200/300/400 (+.9 bonus AD) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.
Enemies are untargetable while they are being knocked away."
[Note: If you don't second cast, CD is refunded down to 30 seconds at base]
[Note #2: You can also second casting very quickly and it serves as essentially just a knock up.]
[Note #3: Max knock back range is about 3000]